Quix · webinar · the ladder

Four ways to render the climb.

Same five modules, four visual treatments. Each deck is 3 slides — cover, animated build, final state — built on the cosmic master template. Open a card to view the full deck. Use ← → space to navigate inside any deck; the animated slide advances frame-by-frame before moving on.

4 variants
5 rungs each
3 slides per deck
Rungs · 01 Bare Agent 02 Skills 03 Domain Knowledge 04 Ops Layer 05 Eval + Security
01 · Isometric

Hand-drawn 3D staircase

Axonometric polygons in SVG, no transform hell. Each step drops in with a bounce-settle, the front face colour-wipes, a glowing "you are here" dot climbs as you advance.

Open deck
02 · Chevrons

Diagonal arrow timeline

Flat chevron cards offset diagonally up-right, a real clip-path arrowhead per card, a walking figure that strides between rungs, a gradient tracer drawing each segment.

Open deck
03 · Climbing camera

Vertical camera ascent

Five glass plates stacked vertically; --camera-y pans the whole rig down as you climb. Parallax starfield, focus-pull blur per frame, an elevator-style depth gauge on the right.

Open deck
04 · Constellation

Star map being charted

Five stars ignite along a diagonal ascent, lines draw between them with per-segment gradient strokes, ghost-path preview on frame 1 so the climb's shape is visible before the chart fills in.

Open deck